To install the C++ runtime package, run the included install_all. The issue express itself in black screen flickering for 1-2 secs, enough to ruin your gameplay.
You will also find Megai's Patreon link there to support further development.Ī few extra tips.Update your C++ runtime by installing this package first before installing the d912pxy. Hello, I have been experiencing issues with DirectX 12 while playing WoW:Shadowlands since a few updates back (2 months) and was hoping that it will be fixed in a future release, but sadly it is still not fixed. You can find the D912PXY here at Megai's GitHub page Please refer to the video guide below and thanks to Ekay Tech for creating the vid.
Keep in mind we're past build 600+ so things have gotten even better since! (i've been using the mod since release on a range of hardware) Real performance differs based on the scene and the hardware" "Profiling shows that the API overhead for d912pxy is up to 86% (r255,custom config) less than that of plain DirectX9. The primary reason for this change is the demand from the gaming industry to provide a rendering SDK that gives more power and control to the graphics programmer. In most hardware scenarios you can expect fps gains and smoother and more consistent frametimes. DirectX 12 is the successor of the DirectX 11 SDK and represents the largest architectural change to the SDK since the inception of DirectX. What can you expect from using this Mod ?
This is specifically designed for Guild Wars 2. This is a straight forward post to raise awareness of the D912PXY which is a way to make Guild Wars 2 use DirectX 12 instead, without changing any game code. If you're running an older version of the D912PXY i would delete the BIN64 folder and the D912PXY and do a fresh install of the new version.
Old pck files are considered outdated - shader caches from earlier version will not workInitial shader compilation can take more time due to extra variativity being implemented Utilize hw based PSO cache: reduces precompile & compile times
Removed different debug binaries from release package: reduce download sizeĮnable cache save & load by default, but limit precompile size by 10k items: fixes character portraits & some pop-ins Removed AVX & AVX2 builds from release package: they are proven useless or even reducing performance(can be builded by hand anyway) Use win API instead of shell commands in installer: this should make various antivirus softwares happy
Nevertheless, this performance improvement isn't shown on some benchmarks because, depending on the graphics card installed on the PC, DirectX 11 may behave better than the most recent version.This is a major revision and release with some exciting new performance related implementationsĪdded reshade compat iframe mod-This is WIP feature in general, better to wait for ready to use setups-allows feed reshade with a additional data for various purposes (like UI skip)-for it to work you need a special/latest reshade + reshade_compat as primary iframe mod source(special reshade currently available here )-all ingame postfx should be disabled for proper work (no AA, no postprocessing, no AO, no depth blur)įixed depth read/write barriers: fixes some crashes with 3-rd party overlays, drivers But what exactly is DirectX 12 and how is it different from DirectX 11. This includes better CPU utilization, closer to metal access as well as a host of new features most notably ray-tracing or DXR (DirectX Ray-tracing). In other words, it's easier to identify an error and for the user to notify it and try to fix it. DirectX 12 debuted two years back, promising significant performance and efficiency boosts across the board.
In other words, if you need to get hold of them for Windows 8.1, Windows 7 o Windows Vista (let's hope you've already got rid of XP), you can download DirectX 9, DirectX 10 or DirectX 11. Until the arrival of Windows 10, all the versions of this pack of APIs could be downloaded as a standalone and weren't included in the operating system by default. Thanks to the latter, Windows has become a great gaming platform, being able to put a fight up against video consoles and even beat them in terms of performance and yield. Ever since Windows 95, Microsoft has developed subsequent versions of DirectX, its collection of APIs aimed at simplifying the most complex multimedia development tasks, especially those relative to video game coding.